משתמש:שמואל חיים/ניסוי

מתוך חב"דפדיה, אנציקלופדיה חב"דית חופשית
גרסה מ־09:35, 6 באוגוסט 2020 מאת שמואל חיים (שיחה | תרומות) (יצירת דף עם התוכן "> <html lang="en-us"> <head> <meta charset="utf-8"> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <title>Unity WebGL Player |...")
(הבדל) → הגרסה הקודמת | הגרסה האחרונה (הבדל) | הגרסה הבאה ← (הבדל)
קפיצה לניווט קפיצה לחיפוש

> <html lang="en-us">

 <head>
   <meta charset="utf-8">
   <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
   <title>Unity WebGL Player | carsRace</title>
   <link rel="shortcut icon" href="TemplateData/favicon.ico">
   <link rel="stylesheet" href="TemplateData/style.css">
   <script src="TemplateData/UnityProgress.js"></script>
   <script src="Build/UnityLoader.js"></script>
   <script>
     var unityInstance = UnityLoader.instantiate("unityContainer", "Build/CAR_coll.json", {onProgress: UnityProgress});
   </script>
 </head>
  <body>


 </body>

<script> var baseWidth = 960; var baseHeight = 600; const urlParams = new URLSearchParams(window.location.search); var Idx = urlParams.get('Idx'); $(document).ready(function(){ checkGameResolution(); })


function checkGameResolution(){ if (localStorage.getItem(Idx+"GameFullscreen0")>1){ var val = localStorage.getItem(Idx+"GameFullscreen0"); setResolution(val); }

}

$(".graphicBtn").click(function(){ var val = $(this).attr("value"); setResolution(val) })

function setResolution(val){ document.getElementById("unityContainer").style.width=baseWidth/val+"px"; document.getElementById("unityContainer").style.height=baseHeight/val+"px"; window.parent.document.getElementById('gameIf').style.transition="0s"; window.parent.document.getElementById('gameIf').style.transform="scale("+val+")"; document.getElementById('graphicChoose').style.transform="scale("+1/val+")"; // document.getElementById('graphicChoose').style.marginTop=22-(val*4)+"px"; $(".graphicBtn").removeClass("choosedBtn"); $(".graphicBtn[value='"+val+"']").addClass("choosedBtn"); localStorage.setItem(Idx+"GameFullscreen0",val) localStorage.setItem("GamesFullscreen",val) if (val>1){ $("#fullscreenUnity").addClass("fullhidden"); } else { $("#fullscreenUnity").removeClass("fullhidden"); }

}

</script>
     <style>

body{ overflow-x:hidden; }

*{ font-family:'Assistant', sans-serif !important; } #fullscreenUnity{ height: 40px !important; display: inline-block !important; position: absolute !important; right: 120px; }

   #unityContainer{
     margin: auto !important;
   }

#btnResolution{ margin-left:30px; background: green; border:none; color:white; font-size:18px; padding:7px 10px; transition:0s; }

  1. graphicChoose{

height:0px; } .graphicBtn{

   color: #333;
   background-color: #fff;
   border-color: #ccc;
   padding: 6px 12px;
   font-size: 16px;

min-width:100px;

   font-weight: 400;
   text-align: center;
   cursor: pointer;
   border: 1px solid transparent;
   border-radius: 0px;

} .choosedBtn{ background:#cc128b; color:white; } .fullhidden{ right: -200% !important; }

 </style>

</html>